Create a stunning and vibrant urban environment using our customizable Pedestrian System. This powerful Unity asset enables you to bring life to your scenes with realistic movement and behavior of pedestrians. Whether you are designing a bustling city or a quiet neighborhood, this package will meet your needs effectively.
The Pedestrian System is part of the Urban Traffic & Pedestrian System, offering a comprehensive solution for managing pedestrian dynamics. With its waypoint-based structure, you can easily assign different pedestrian types and set priority waypoints. This feature allows for detailed management of pedestrian flow, ensuring that your urban environment feels alive and dynamic.
One of the key advantages of this asset is its grid system, which permits seamless integration into any scene dimension without sacrificing performance. The movement of pedestrians is driven by Apply Root Motion from the character animator, providing smooth and natural animations. It supports any humanoid characters and animations, giving you flexibility in design.
The system also incorporates essential features such as traffic light support and independent crossing components. This allows pedestrians to navigate street crossings effectively, whether traffic lights are present or not. Moreover, the seamless integration with the Mobile Traffic System enhances the overall realism of your urban setting.
Pathfinding capabilities enable pedestrians to find the shortest route between waypoints, enhancing their ability to navigate the environment effectively. You can make any pedestrian move from anywhere in the scene to a specific destination, creating a more interactive experience. The system also includes basic static and dynamic obstacle avoidance, ensuring that pedestrians can navigate around obstacles realistically.
Another notable feature is the ability to assign different types of pedestrians and control their access to specific areas. For instance, only pedestrians marked as students can enter campus areas, adding an extra layer of realism to your urban environment. The priority waypoints feature allows you to set the importance of pedestrian paths, facilitating the spawning of more pedestrians in crowded downtown areas while reducing their presence in quieter outskirts.
Custom events can be triggered when pedestrians reach specially marked waypoints, allowing for dynamic interactions within your application. Furthermore, you can include pedestrians in the vehicle pool, giving you control over when and how they appear in your scenes. The system also provides extensive options for subscribing to various events, offering improved oversight and customization opportunities.
With added delegates for common actions, changing default behaviors is easy. Custom editor tools streamline the integration process, ensuring a smooth experience from start to finish. The pooling and reutilization system helps create a sense of density around the player while maintaining performance with fewer pedestrians.
This asset is compatible with Unity 2021.3 LTS and above, and works on any platform that supports the Burst compiler. Complete code is included and thoroughly commented for your convenience. Experience the power of the Pedestrian System today and transform your urban environments into lively, interactive spaces.
Explore more about this asset on the [Unity Asset Store](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).
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