Create a stunning and immersive urban environment using our **Urban Traffic & Pedestrian System**. This powerful Unity asset allows developers to design vibrant cityscapes filled with life through a customizable pedestrian system. With this package, you can easily assign different pedestrian types and set priority waypoints, ensuring that your virtual city feels dynamic and realistic.
The pedestrian system is waypoint-based, leveraging a grid system that seamlessly integrates into any scene dimension without compromising performance. This flexibility means you can create expansive urban environments or compact city layouts with ease. Movement is achieved using the Apply Root Motion feature from the character animator, providing fluid and natural animations for any humanoid characters. Furthermore, the system supports a wide range of animations, allowing you to bring your vision to life without limitations.
One of the standout features is the ability to define pedestrian types, giving you control over where specific characters can roam. For instance, only pedestrians marked as students can access campus areas, enhancing realism and gameplay. Additionally, the system allows for easy integration of custom behaviors and events. You can create priority waypoints that dictate pedestrian traffic, making it possible to spawn more pedestrians in bustling downtown areas while reducing density in quieter surroundings.
Dynamic obstacle avoidance is another crucial aspect of the system. Pedestrians can navigate around both static and dynamic obstacles, ensuring a smooth experience for users. The pathfinding functionality allows pedestrians to find the shortest route between two waypoints, making navigation intuitive and efficient. This method is vital for guiding pedestrians from any location in the scene to a designated destination.
Moreover, the system includes features to manage street crossings, providing options for both traffic light-controlled and non-traffic light scenarios. The independent crossing component integrates seamlessly with existing vehicle systems, enhancing the overall urban simulation.
For developers looking for customization, the system offers a simple API, added delegates for modifying default behaviors, and custom editor tools to streamline the integration process. The pooling and reutilization system is designed to create density around the player without overwhelming performance, ensuring that your application runs smoothly across all platforms.
With complete and well-commented code included, this system is compatible with Unity 2021.3 LTS and above, as well as Unity 6. Experience the future of urban simulation with our **Mobile Pedestrian System** and transform your projects into engaging, lifelike environments.
Explore more about this essential Unity asset [here](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).
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