Unity – Mobile Pedestrian System v1.1.4

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Create a stunning and immersive urban environment using our **Pedestrian System**, designed for Unity. This asset allows developers to build realistic cities filled with life and activity. With customizable pedestrian types and dynamic obstacle avoidance, you can easily manage the movement of characters in your scenes. The **Urban Traffic & Pedestrian System** package includes everything you need to bring your urban landscapes to life.

One of the standout features of this package is the waypoint-based pedestrian system. This allows you to define specific paths for pedestrians, ensuring they move realistically throughout the environment. The grid system utilized in this package guarantees that performance remains optimal, regardless of scene dimensions. By leveraging the **Apply Root Motion** from the character animator, movement feels natural and fluid, making it suitable for any humanoid character and animation style.

Integrating custom behaviors is a breeze, enriching the pedestrian experience. The system supports both traffic lights and non-traffic lights street crossings, offering versatility in urban design. An independent crossing component ensures that your pedestrian system can work seamlessly alongside existing vehicle systems, creating a cohesive urban traffic flow. Moreover, our **Mobile Traffic System** integration enhances the realism of your environment.

Pathfinding is simplified with our efficient method for determining the shortest route between waypoints. This feature allows pedestrians to follow designated paths effortlessly. You can assign different types of pedestrians, controlling where they can go based on specific designations, such as students only walking on campus. This level of detail enhances the immersion of your urban simulation.

Another notable feature is the ability to set priority waypoints, which determine the importance of certain pedestrian paths. This is particularly useful for creating bustling city centers where more pedestrians are attracted, while quieter areas have less foot traffic. Custom events can also be triggered as pedestrians reach specific waypoints, enabling dynamic interactions within your application.

The system also incorporates a pooling and reutilization mechanism, which optimizes performance by managing pedestrian density around the player. With a simple API and complete, well-commented code, developers can easily implement advanced functionalities. The custom editor tools provided streamline the integration process, ensuring a hassle-free setup.

This asset works across all platforms that support the Burst compiler and is compatible with Unity 2021.3 LTS and above, including Unity 6. Elevate your urban environments with our **Pedestrian System** and create engaging experiences that captivate your players. Check it out on the [Unity Asset Store](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).

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