Unity – Mobile Pedestrian System v1.1.4

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Create a stunning and vibrant urban environment using our customizable Pedestrian System. This powerful Unity asset enables you to bring life to your scenes with realistic movement and behavior of pedestrians. Whether you are designing a bustling city or a quiet neighborhood, this package will meet your needs effectively.

The Pedestrian System is part of the Urban Traffic & Pedestrian System, offering a comprehensive solution for managing pedestrian dynamics. With its waypoint-based structure, you can easily assign various pedestrian types and set priority waypoints. This feature allows for detailed management of pedestrian flow, ensuring that your urban environment feels alive and dynamic.

One of the key advantages of this asset is its grid system, which permits seamless integration into any scene dimension without sacrificing performance. The movement of pedestrians is driven by Apply Root Motion from the character animator, providing smooth and natural animations. It supports any humanoid characters and animations, giving you the flexibility to create diverse pedestrian representations.

Custom behaviors can be easily created and integrated, enhancing the realism of your urban landscape. The system also accommodates both traffic light-controlled and non-traffic light street crossings, ensuring pedestrians can traverse the streets safely. Additionally, there is an independent crossing component that allows for smooth integration with existing vehicle systems, which is crucial for creating a cohesive urban experience.

Pathfinding is another highlight of this asset. It includes a method to find the shortest path between two waypoints using the existing waypoints in your scene. This capability enables pedestrians to follow designated paths, navigating from any location to a specified destination with ease.

Dynamic obstacle avoidance is supported as well, both for static and moving obstacles, ensuring that pedestrians navigate through the urban setting intelligently. You can assign different types of pedestrians and control their access to specific areas, such as allowing only students to walk within a campus.

The system also features priority waypoints, which let you set the importance of pedestrian paths. This is particularly useful for managing crowded areas, allowing you to spawn more pedestrians in busy downtown locations while reducing numbers on the outskirts of the city. Custom events can be triggered at specially marked waypoints, enabling dynamic actions within your application.

Moreover, the asset allows for the inclusion of pedestrians in the vehicle pool, with the ability to instantiate them programmatically when necessary. You can subscribe to various events, which enhances oversight of the system and offers greater customization opportunities. Added delegates for specific actions make it simple to change default behaviors, while custom editor tools streamline the integration process.

A pooling and reutilization system enhances performance by creating density around the player without overwhelming the system with excessive pedestrian instances. With a simple API for advanced functionalities, this package is user-friendly and accessible.

Complete code is provided, fully commented for clarity, and it works on any platform that supports the Burst compiler. It requires Unity 2021.3 LTS or higher and is compatible with Unity 6.

Transform your urban scenes and create engaging, realistic environments with our Pedestrian System. For more information and to purchase, visit the [Home Page](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).

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