Unity – Mobile Pedestrian System v1.1.4

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Create a stunning and immersive urban environment using our **Urban Traffic & Pedestrian System**. This powerful Unity asset allows developers to design vibrant cityscapes filled with life through a customizable Pedestrian System. With this package, you can assign different pedestrian types, set priority waypoints, and implement dynamic obstacle avoidance, ensuring a realistic experience for users.

One of the standout features of this system is its waypoint-based pedestrian approach. It utilizes a grid system, making it adaptable for any scene dimension without sacrificing performance. Movement is seamlessly handled using Apply Root Motion from the character animator, which enhances the realism of pedestrian animations. This asset supports any humanoid character and is compatible with a variety of animations, allowing for extensive customization.

Integration is effortless, thanks to the easy creation of custom behaviors. Whether your scene features traffic lights or not, the pedestrian system can manage street crossings effectively. An independent crossing component ensures smooth integration with existing vehicle systems, allowing for a cohesive urban environment. Furthermore, the system works seamlessly with the Mobile Traffic System, enhancing the overall experience.

Pathfinding is optimized, enabling pedestrians to find the shortest route between two waypoints based on the established grid. This allows for efficient navigation throughout the scene. You can even program pedestrians to follow specific paths, ensuring they reach designated destinations. The system also includes basic static and dynamic obstacle avoidance, which enhances realism and interaction.

Another key feature is the ability to assign pedestrian types. This allows for nuanced access control in specific areas; for example, only students marked as such can enter campus zones. Additionally, priority waypoints can be designated, helping to manage pedestrian density in busy urban areas while reducing foot traffic on the outskirts.

Dynamic events can be triggered at specially marked waypoints, offering exciting interaction possibilities within your application. The system also allows for the inclusion of pedestrians in the vehicle pool, which can be instantiated programmatically at the right moments. This flexibility enables developers to create a more dynamic and responsive environment.

For comprehensive management, the system provides various event subscriptions, allowing you to gain better insight into system operations while customizing behavior. Added delegates facilitate alterations to default actions, enhancing the customization experience.

Moreover, custom editor tools are available, streamlining the integration process with multiple editor windows. The pooling and reutilization system ensures that pedestrian density is managed efficiently, enhancing performance by reducing the number of instantiated pedestrians around the player. A simple API is provided for advanced functionalities, making it easier to implement specific requirements.

Complete code is included and thoroughly commented, offering clarity and ease of use. This asset is compatible with any platform that supports the Burst compiler and requires Unity 2021.3 LTS or above, ensuring broad usability across development environments.

Discover the potential of your urban landscapes today by exploring the **Urban Traffic & Pedestrian System**. For more information and to purchase, visit our [Home Page](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).

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