Unity – Mobile Pedestrian System v1.1.4

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Create a stunning and immersive urban environment using our **Pedestrian System**, designed specifically for Unity. This asset allows developers to craft vibrant cityscapes with lifelike pedestrian movements. The system is part of the **Urban Traffic & Pedestrian System** package, making it a comprehensive solution for simulating realistic urban traffic and foot traffic scenarios.

One of the standout features of this pedestrian system is its **waypoint-based approach**. By utilizing a grid system, it ensures compatibility with various scene dimensions without compromising performance. This flexibility allows developers to integrate the system seamlessly into any city layout. The movement of pedestrians is powered by *Apply Root Motion* from the character animator, ensuring fluid and natural animations. The system supports any humanoid character and is compatible with a wide range of animations, making it versatile for different projects.

Customization is at the heart of this asset. Developers can easily create and integrate unique behaviors for pedestrians, allowing for rich interactions within the urban environment. The system supports both traffic lights and street crossings without traffic lights, providing flexibility in how pedestrians navigate the city. Moreover, it features an independent crossing component that can be integrated with existing vehicle systems, ensuring a cohesive traffic experience.

The pedestrian system also includes advanced **pathfinding capabilities**. It allows pedestrians to follow designated paths, utilizing existing waypoints to determine the shortest route between two points. This feature is essential for creating realistic movement patterns in crowded areas or during events. Additionally, the system supports basic static and dynamic obstacle avoidance, enhancing realism as pedestrians navigate around barriers.

Another key aspect of this asset is its **pedestrian types** feature, which lets developers assign different categories of pedestrians. This means that only specific types, such as students, can access certain areas, adding depth to the simulation. The **priority waypoints** functionality allows for setting importance on pedestrian paths, making it possible to manage foot traffic effectively in busy downtown locales while keeping the outskirts less crowded.

The system also includes **custom events** that can be triggered as pedestrians reach specific waypoints. This capability is invaluable for implementing dynamic actions within the application, enriching user interaction. Furthermore, developers can include pedestrians in the vehicle pool that are instantiated programmatically, providing greater control over the simulation.

For better customization, the pedestrian system offers the ability to subscribe to various events, giving developers an overview of system activities. With added delegates for specific actions, changing default behaviors becomes a straightforward task. The asset comes equipped with **custom editor tools** that streamline the integration process, making it user-friendly.

Performance is optimized with a pooling and reutilization system that creates density around the player using fewer pedestrians. This ensures a responsive experience, even in densely populated areas. The simple API allows developers to access advanced functionalities easily, providing an efficient workflow.

With complete and well-commented code included, this pedestrian system is ready for use across any platform that supports the Burst compiler. It requires Unity 2021.3 LTS and above, ensuring compatibility with the latest Unity versions.

For more information and to purchase the asset, visit the [Unity Asset Store](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706). Upgrade your urban environments today with our realistic and customizable pedestrian system!

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