Unity – Mobile Pedestrian System v1.1.4

Logo

Create a stunning and vibrant urban environment using our customizable Pedestrian System. This powerful Unity asset enables you to bring life to your scenes with realistic pedestrian movement and interactions. With a focus on flexibility and performance, this package allows you to assign different pedestrian types and set priority waypoints, ensuring that your urban space feels dynamic and engaging.

The Pedestrian System is part of the Urban Traffic & Pedestrian System, which enhances the realism of your projects. One of its standout features is the waypoint-based pedestrian navigation, which utilizes a grid system. This grid system ensures smooth operation in any scene dimension, eliminating performance issues that can arise in complex environments.

Movement is seamlessly handled through Apply Root Motion from the character animator, which ensures that any humanoid character can be integrated effortlessly. The system supports a wide range of animations, allowing for diverse and unique pedestrian behaviors. Custom behaviors can be easily created and integrated, providing developers with the flexibility to tailor the pedestrian experience to their specific needs.

Additionally, the system includes functionality for both traffic light and non-traffic light street crossings. An independent crossing component can be integrated with existing vehicle systems, making it a versatile solution for urban simulations. The seamless integration with the Mobile Traffic System enhances the overall coherence of your project.

Pathfinding capabilities allow pedestrians to navigate efficiently between waypoints, using a method to find the shortest path anywhere within the scene. This means that you can create complex pedestrian routes that feel natural and realistic. The ability for pedestrians to follow predetermined paths ensures that users can design intricate urban environments with ease.

Furthermore, the system supports basic static and dynamic obstacle avoidance, enhancing realism in pedestrian interactions. You can assign different types of pedestrians and control their access to specific areas, which is particularly useful for environments like campuses where only certain pedestrians, such as students, should be allowed.

The inclusion of priority waypoints lets you manage pedestrian density effectively. For example, you can spawn more pedestrians in busy downtown areas while limiting their presence in quieter parts of the city. Custom events can also be triggered at specific waypoints, allowing for dynamic actions within your application.

Moreover, the system allows for the inclusion of pedestrians in the vehicle pool, ensuring that they can be instantiated programmatically at the right moments. You can subscribe to various events for better oversight of system performance and customization opportunities. Added delegates enable straightforward changes to default behaviors, giving you more control over the pedestrian dynamics.

Custom editor tools are provided to streamline the integration process, making it user-friendly for developers. The pooling and reutilization system helps create a sense of density around the player with fewer pedestrians, significantly enhancing performance. A simple API is available for advanced functionalities, and complete, well-commented code is included for ease of understanding and use.

This asset is compatible with Unity 2021.3 LTS and above and works across any platform that supports the Burst compiler, including Unity 6. Transform your urban scenes into bustling environments with our customizable Pedestrian System. Check it out now on the [Unity Asset Store](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).

Download Links

To see more asset for unity , visit the link below.

https://255.best/en/unity-assets/

Leave a Reply

Refund Reason