Unity – Mobile Pedestrian System v1.1.4

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Create a stunning and vibrant urban environment using our customizable Pedestrian System. This powerful Unity asset enables you to bring life to your scenes with realistic pedestrian behaviors and interactions. With this package, part of the Urban Traffic & Pedestrian System, you can assign various pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance effortlessly.

The waypoint-based pedestrian system is designed for flexibility, utilizing a grid system that allows it to function seamlessly in any scene dimension. This ensures that performance remains optimal, regardless of the complexity of your environment. Movement is smooth and natural, thanks to the integration of Apply Root Motion from the character animator, making it compatible with any humanoid character and animations.

One of the standout features of this asset is the ease with which you can create and integrate custom behaviors. You can implement traffic lights or allow pedestrians to cross streets without them, all while maintaining an independent crossing component that works flawlessly with existing vehicle systems. This feature is crucial for developers looking to create a realistic urban landscape.

The system also boasts an efficient pathfinding mechanism that enables pedestrians to navigate between waypoints, finding the shortest path to their destination. This functionality allows for dynamic movement, letting pedestrians travel from any point in the scene to a specified location. Additionally, the asset includes basic static and dynamic obstacle avoidance capabilities, ensuring that pedestrians behave realistically in crowded environments.

You can assign different types of pedestrians and control their access to specific areas. For instance, only students can walk within campus boundaries, adding an extra layer of realism. The priority waypoints feature allows you to designate the importance of different pedestrian paths, making it possible to spawn more pedestrians in bustling downtown areas while reducing their presence on the city outskirts.

Custom events can be triggered when a pedestrian reaches a specially marked waypoint, paving the way for dynamic actions within your application. Furthermore, the system provides the capability to include pedestrians in the vehicle pool that you can instantiate programmatically when needed, adding depth to your urban environment.

For enhanced customization, you can subscribe to various events, offering a comprehensive overview of system interactions. The asset also includes delegates for specific actions, making it easy to modify the default behaviors used by the system.

To streamline the integration process, custom editor tools are available, featuring multiple editor windows that simplify setup. The pooling and reutilization system enhances performance by creating a sense of density around players without overwhelming the system with too many pedestrians.

With a simple API for advanced functionalities and complete, well-commented code, this package is designed for developers of all skill levels. It works on any platform that supports the Burst compiler and requires Unity 2021.3 LTS or above, ensuring compatibility with Unity 6.

Elevate your urban scenes today with this realistic and dynamic pedestrian system. Explore more on our [Home Page](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).

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