Create a stunning and immersive urban environment using our **Urban Traffic & Pedestrian System**. This powerful Unity asset allows you to develop a realistic and vibrant city atmosphere. With a customizable Pedestrian System, you can assign different pedestrian types, manage dynamic obstacle avoidance, and set priority waypoints for enhanced navigation.
The key feature of this package is its waypoint-based pedestrian system, which operates on a grid layout. This design ensures that you can seamlessly integrate it into any scene dimension without facing performance issues. Movement mechanics leverage the Apply Root Motion from the character animator, making it compatible with any humanoid characters and animations. This flexibility allows you to create an engaging experience tailored to your project’s needs.
One standout capability of the system is its support for traffic lights and street crossings, which can operate independently or in conjunction with existing vehicle systems. This means you can create more realistic traffic scenarios, enhancing the overall immersion of your urban environment. The integration with the Mobile Traffic System further ensures that your pedestrians interact fluidly with vehicles and other elements in the scene.
Navigating the pedestrian paths is efficient, thanks to the pathfinding feature that identifies the shortest route between two waypoints. This functionality enables pedestrians to follow a designated path, allowing you to direct foot traffic effectively. You can also assign different pedestrian types, ensuring that only specific groups, such as students or employees, access designated areas, like campuses or office buildings.
To enhance the user experience, the system includes priority waypoints, which allow you to set the significance of certain pedestrian paths. This is especially useful in bustling downtown areas, where you might want to spawn more pedestrians to create a lively atmosphere. Additionally, custom events can be triggered at special waypoints, enabling dynamic actions within your application.
The system offers a pooling and reutilization mechanism, which creates density around the player while maintaining performance by minimizing the number of instantiated pedestrians. The easy-to-use API and comprehensive editor tools simplify the integration process, enabling you to customize behaviors and subscribe to various events for better oversight.
With complete and well-commented code, this package works on any platform that supports the Burst compiler and requires Unity 2021.3 LTS and above. Experience the ultimate in urban simulation with our **Urban Traffic & Pedestrian System**. Check it out on the [Unity Asset Store](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706).
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