Create a stunning and immersive urban environment using our **Pedestrian System**, designed for Unity. This asset allows developers to build realistic cities filled with life and activity. With a customizable pedestrian system, you can assign various pedestrian types, manage priority waypoints, and implement dynamic obstacle avoidance. The versatility of this package ensures that it complements the **Urban Traffic & Pedestrian System**, making it an essential tool for game developers and simulation enthusiasts alike.
One of the standout features of this pedestrian system is its **waypoint-based navigation**. This system employs a grid layout, enabling seamless integration into any scene dimension without compromising performance. By utilizing the Apply Root Motion feature from the character animator, movements are fluid and natural. The system supports any humanoid character and is flexible enough to work with various animations, making it ideal for diverse gaming scenarios.
Additionally, the **Pedestrian System** offers easy customization options. Developers can create and integrate custom behaviors with minimal effort. The system includes support for both traffic lights and street crossings without traffic signals, ensuring pedestrians behave realistically in different traffic conditions. Moreover, it features an independent crossing component that can be integrated with existing vehicle systems, allowing for a cohesive urban experience.
Pathfinding is another essential aspect of this asset. The system allows pedestrians to follow designated paths, utilizing a method to calculate the shortest route between two waypoints. This feature is invaluable for creating lifelike pedestrian movement throughout the urban landscape. Furthermore, the pedestrian types feature enables you to assign different pedestrian classifications, controlling access to specific areas. For instance, only students can enter campus zones, adding an extra layer of realism to your environment.
The **Pedestrian System** also prioritizes pedestrian routes. You can set the importance of various paths, making it possible to spawn more pedestrians in bustling downtown areas while reducing their presence at the city’s edges. Custom events can be triggered when pedestrians reach marked waypoints, allowing for dynamic interactions within your application.
For enhanced performance, the system includes a pooling and reutilization mechanism. This feature allows for creating density around the player while using fewer pedestrians, optimizing overall performance. Additionally, the simple API supports advanced functionalities, ensuring that developers can easily expand or modify the system as needed.
Complete with a well-commented codebase, this asset is designed for ease of use. It works on any platform that supports the Burst compiler and requires Unity 2021.3 LTS and above for optimal performance.
Explore the endless possibilities for creating vibrant urban settings with our **Pedestrian System**. For more details, visit our [Home Page](https://assetstore.unity.com/packages/tools/behavior-ai/mobile-pedestrian-system-203706) and transform your virtual city today!
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